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It's helpful early on to upgrade slots that are falling behind in power and becomes a huge part of the endgame as crafting seems to be the best/only way to get the best gear to push trials. I like the deterministic crafting with a level of rng that determines the rolls and the level of the overall items. The level curve between the 3 difficulty acts is well done and forced me run trials for exp and gear and encouraged me to try out crafting to upgrade a few slots that were lacking in damage and defense.Ĭrafting is really enjoyable. I really enjoy the game play and had a blast learning the game while trying to get to level 70. This is the first arpg I've played on mobile and its about as good as I expect from this genre for the platform.
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I just finished my first month of playing and wanted to provide some thoughts about the game.
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